Portfolio
Game Development
-

System Design for Conversational Blackjack (Unreal 5/GAS)
This is the initial approach for the system design of the conversational blackjack project, using Unreal 5 and GAS.
-

Quest Systems
An article about a core aspect of game development.
-

Pipelines for a Conversational Card Game
Breakdown a tool integration project for an indie game in Unreal 5.
-

Rescue in New Arcadia
This is a mission for the StarCraft 2 Galaxy engine that I created. It features custom driving gameplay/physics, a quest…
-

Terran Interceptor (SC2 Galaxy mod)
What is this? Terran Interceptor is a custom StarCraft 2 map where players fly a light air unit to accomplish…
Pen-and-Paper
-

Resting Place of The Lofty Pig
A dark fantasy encounter design for a TTRPG
-

Tecal – A Pathfinder Adventure
A dark fantasy campaign setting, including creatures, items, characters, and encounters.
-

L’Oubliette – Heavy Gear RPG module
Summary This was written in the Heavy Gear Universe by Dream Pod 9. It appeared in issue 4.4 of Aurora…
-

Freight Car 4 (Sci-fi RPG scenario)
Summary This is a stand-alone sci-fi adventure that’s meant to be system and universe agnostic — it could be played…
Fiction
-

Hope – Cutscene script sample
Foreword: This script has a couple of objectives: 1. PlaceMercy within the context of OW’s world. It tries to justify…
-

The Prometheus Cycle (Sci-fi Short Story)
Summary This is a translation of a story I published in Spanish a while ago. The translation was done by…
-

Indoctrination (Sci-fi Vignette)
Summary The following piece is a bit of micro-fiction that’s meant to serve as context for a character I’ve been…

