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Month: October 2010

The art of writing for games.

I just wanted to point at this post over at It’s quite educational about how to (successfully) write for a game. Being interested in doing that myself, I found it to be a rich little treasure-trove of tidbits for any aspiring storyteller. However, he also shines a light, obliquely as it were, at the problems involved in writing for videogames: misconceptions, limitations, conflicting requirements, etc.. Viewing the writer as a specialized perhaps the best way to approach the problem, but that isn’t something the writers themselves can do; they… Read more The art of writing for games.