This is a diagram of an encounter I ran for my current Pathfinder campaign. The party ventured into a mangrove swamp to find a lost artifact, on-board a dead pirate’s ship. Turned out pretty well!
Game design, as I understand it I’ve been thinking about some of the concepts behind game design, boiling them down to their most basic parts. The metaphor that keeps bubbling… Read more Game Fundamentals →
Heraklion A module for the Heavy Gear Universe Cesar Mateo Gonzalez 3/4/2013 This is a module I’ve been working on for some time. It’s the setting for a campaign currently being written with a scifi murder-mystery set in the world of Heavy Gear. It can also serve as the setting for any number of adventures, especially those with a gothic feel. Published in 2013 by Aurora, the DP9 Fanzine. Dirty clothes “Listen to me.” Adler grabbed Remy by the arm. “I don’t care how tough, or how much smarter… Read more Heraklion – an RPG module. →
Virhem held the head of the sleeping train conductor in his hand gently, with the same sort of attitude an orderly would hold their patient, practiced and dispassionate. The white noise of the train whispering on its tracks, hovering on the cushion of electromagnetic repulsion, softened the sound of the reflexive struggle as the train conductor’s body fought, for a moment, to wake up. The narcotic mixed in with the paralyzing agent was too strong, smothering Virhem’s victim inescapably. The train conductor’s eyes fluttered, never quite opening before they relaxed… Read more Yet another vignette — revising part of an earlier one as well. →
Virhem held the head of the sleeping train conductor in his hand gently, with the same sort of attitude an orderly would hold their patient, practiced and dispassionate. The white noise of the train whispering on its tracks, hovering on the cushion of electromagnetic repulsion, softened the sound of the twitching and scuffling as the train conductor’s body struggled for a moment to wake up. The narcotic mixed in with the paralyzing agent was too strong. His eyes fluttered for a few, never quite opening before they closed for good.… Read more Vignette from something I’m working on →
This is a monologue meant to button up a fanfiction story I wrote for World of Warcraft. I’m not allowed to post the story here for now, but perhaps I will in the future. For now, here’s a look at one of the characters in that story.
The SRL Robespierre and its corvette escorts had been forced from the field by the vanguard of a northern battlegroup. Leaving elements of their gear and armor patrols stranded in the canyons of the northern region of Aquitaine, the Robespierre was a protagonist in one of the South’s most shameful debacles. Seizing the opportunity, the North’s capital ship Vigilance deployed the Tornado-class cruiser Harbinger, along with a handful of recon and support units. The ensuing bombardment shattered the remaining southern forces on the ground. – Terra Nova Military History, Volume… Read more Defeated (Story seed for a Heavy Gear RPG campaign) →
A piece of fiction set in the Heavy Gear Universe