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Category: Literature

Musings of a literary nature. Theory, criticism, narrative – that sort of thing.

Bird and Dragonfly

February 15th I don’t know where I am or how I got here. I’m not even sure why I’m writing this down. All I know is that I had my pen and my journal in my pocket when I woke up, and I might as well use them. I’m at the bottom of what I think is a well. The patch of sky I can see is dark. It’s a purple color I’ve never seen before, but somehow lit. It’s no bigger than a quarter. I’ve tried climbing out for… Read more Bird and Dragonfly

This week at the Green Dragon In…

Recently, I’ve written about the OnLive micro-console posing a challenge to the Big Three (Xbox360, PS3 and Wii), and Microsoft’s bid to revolutionize the way we interact with consoles altogether with Kinect. These are both signs of technology’s irreversible march forward. We could look back at the coleco-vision and pinball machines to see how far electronic entertainment devices have come, from a button and a dial to… nothing at all, via the multi-button monstrosities we’re grasping onto today. The controls also meant the games became more involved, more detailed, if… Read more This week at the Green Dragon In…

The art of writing for games.

I just wanted to point at this post over at It’s quite educational about how to (successfully) write for a game. Being interested in doing that myself, I found it to be a rich little treasure-trove of tidbits for any aspiring storyteller. However, he also shines a light, obliquely as it were, at the problems involved in writing for videogames: misconceptions, limitations, conflicting requirements, etc.. Viewing the writer as a specialized perhaps the best way to approach the problem, but that isn’t something the writers themselves can do; they… Read more The art of writing for games.

Joe Abercrombie’s world in The Blade Itself

I’m almost done with Book One of the First Law series by Joe Abercrombie, it’s a very enjoyable, quick read. The prose is effective, polished and direct; he emphasizes elements in his description sparingly. He only does so when he needs them to set the atmosphere and accomplish the effect he’s after. The characters are consistent, believable, and thoroughly human. Mr. Abercrombie reveals of each of them, again, just enough to sculpt them as perfectly as he needs to. Both of these characteristics serve him well, as that brevity is… Read more Joe Abercrombie’s world in The Blade Itself

How monsters are made.

This is a document I’ll be continuously updating as I put down my own theories on the matter. Every time I do so, it’ll keep on popping up here to the top of the pile. Things I still have to cover: The medieval creation of symbolic creatures and the implications therein regarding reality. The shift in perspective with the dawning of the age of reason and insanity. Modern monsters in some further fashion.

The Promethean Cycle

I’ve attached a small script (three scenes) to this post. This is an adaptation of a concept I initially explored in a short story I wrote in Spanish. It’s a somewhat hard sci-fi story I’m still developing, exploring a number of concepts through it. It’s one of my more intellectual endeavors, as I’m chasing down a couple of abstract white whales here, such as religion, fate, human nature, and so forth. In any case, here’s the link.

The Letter

There is no easy way out of this. You of all people should know that this is going to haunt you until you obey its call. Yes, you are scared, no you’re not the first, and there’s plenty of others wedged in the dragon’s smile. But if you manage to break through, if you manage to ignite and shine, for just a second, for just a flare… But yes, it might not even be real; that moment of glory might not even be perceptible once you reach it. Though, if… Read more The Letter