Cesar Gonzalez
game design – engineering – narrative
Category:
Videogames
Pipeline Implementation for Conversational Card Game
February 6, 2026
Barrel Blast Design Breakdown
June 18, 2018
Game Fundamentals
December 31, 2013
Sim storytelling, tools and methods.
June 13, 2013
Wildstar Online – Writing Sample 1
April 26, 2013
How Heavy Gear Assault can take the lunch money of its direct competitors
April 8, 2013
Un análisis del juego XCOM: Enemy Unknown
March 17, 2013
A brief look at Hawken, a mech game
March 11, 2013
Dead Space 2, a review
February 2, 2011
*This* week at the Green Dragon Inn
January 2, 2011
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