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Category: Videogames

The things pertaining to this new media. Theories, musings, observations and such will nest here.

Sim storytelling, tools and methods.

Since the single-player episodes were announced, I started thinking about the problem that the combination of the genre with the episodic format. Episodic content that keeps bringing the players back has certain requirements that have to be addressed. Simulators haven’t been structured in the past in a way that can fulfill them. The usual flow simulators have had in the past is simple enough: Cinematic -> Briefing -> Hangar -> Game -> Debriefing. The tasks the player carries out in each of those stages is specific focused on the Game… Read more Sim storytelling, tools and methods.

Wildstar Online – Writing Sample 1

Treatment 1 Title: The Navarro Crater Fields Concept: A web-post, written in Phineas’ voice, announcing the release of a new region Text: Greetings, consumers! Phineas T. Rotostar here, with another message for our valued Customers™. Let me ask you, have you been feeling run down lately? Is bathing in the blood of your enemies and/or neighbors just not putting the same pep in your step? Need a change, but you don’t know what to do? Don’t get a new haircut just yet — Come to the Navarro Crater Fields instead!… Read more Wildstar Online – Writing Sample 1

How Heavy Gear Assault can take the lunch money of its direct competitors

With the return of the Mechwarrior franchise and Hawken making a big splash, Heavy Gear Assault finds itself at a fulcrum where it can make use of this mecha-friendly moment in time and catch up with the competition, or where it may slip back into obscurity. The answer is simply; be distinctive. Stand out from your competitors as they stand out from each other before trying to just be “better” than they are at what they do. Heavy Gear will be the last entrant to the mecha-game market with a… Read more How Heavy Gear Assault can take the lunch money of its direct competitors

Un análisis del juego XCOM: Enemy Unknown

Recientemente, hemos visto como la industria de los videojuegos ha vuelto a ampliar la gama de juegos que está ofreciéndole a su público. Después de perseguir el espectro de un juego que ganaría millones en ventas minutos después de su lanzamiento, la industria, tal vez exhausta, tal vez entrando en razón un poco, ha comenzado a explorar otros esquemas y géneros. En el caso de «XCOM: Enemy Unknown» , el desarrollador Firaxis y la distribuidora 2K Games han rescatado una franquicia que, aunque abandonada, no había sido olvidada. La serie… Read more Un análisis del juego XCOM: Enemy Unknown

A brief look at Hawken, a mech game

Hawken, created by a small developer studio called Adhesive Games, is part of this revival Mech-centered games have experienced in the past year. The Hawken team launched an announcement video in early 2011, showing bipedal machines engaging one another in highly kinetic, fast-paced combat in a science-fiction dystopia with guns and rockets. There was plenty for a Mech-head to like there, but there were several questions that arose from it: Will this game really convey the sense to the player that they’re piloting a machine, or will it feel as… Read more A brief look at Hawken, a mech game

Dead Space 2, a review

Isaac Clarke, an engineer for the CEC, woke up from his medically-induced stupor to face, for the second time, the horrors of the Marker and its progeny.  Agitated, though taking the gory mayhem in stride, he runs from his padded room while still strapped tight in a straightjacket. He isn’t surprised by the corpses mutilating the living with extraneous praying-mantis-like appendages. He knows exactly what is going on as he tried to avoid slipping on the blood and gore of the nurses, doctors and patients. What he’d like to find… Read more Dead Space 2, a review