These are some of the campaign’s signature items.

The Nobleman’s Medallion

CR 5 Haunt

Something glints in the middle of the pile; it’s a gold medallion bearing the mark of one of Tecal’s noble families, along with a red gem in the middle. As soon as any living thing comes close, a child made out of flame springs from the ruins of the wagon, and charges the intruder. The child explodes on impact for a 5d6 fire damage (half on reflex, DC 15) Disturbing the medallion breaks the effect, but anyone who touches the medallion must make a DC 18 will save, or go into a catatonic state for 5 minutes as they experience the last few moments in this world of a Tecalese noble and their son.

On the night that Tecal fell, they were traveling on the road. A mob of slaves surrounded them, and the noble decided that killing himself and his child was better than the indignity of being murdered by righteously angry slaves. The burning child is the ghost of his son.

Cup of the Alchemist

CR 3 Magical item

An unassuming chalice with runes carved subtly into its surface, bears a considerable fraction of his power and intellect, bordering on true sentience. Players who drink from the cup must make an arcana check (DC 12) to receive the effects of a random beneficial potion. They must also make a will save (DC 15) or immediately fall under the cup’s influence and imitate this performance by Luciano Rosso, singing the song with as close an operatic voice as possible with magically conjured (minor illusion) musical accompaniment. The players are also allowed to ask a question, and the echo of the alchemist’s essence could deem whether or not to reply (at GM’s discretion). Usable once per day.

Lantern of Tecal

CR 5 Magical item

Fashioned out of untarnished bronze and solidly-built, these nautical lanterns are a few inches bigger than a man’s head. They form a cage around a blood-red gem. When it’s lit, powered by an unholy sacrifice, the light that shines from it can be seen for miles. That light grants safe passage to a ship through the Maw of Tecal, making it so the obsidian spikes don’t attack it.

These lanterns are a common relic — the vast majority of them were unpowered after the fall of the empire — and most people don’t know their purpose. Over the years most have been turned to scrap. Most of the remaining ones are seen as worthless curiosities, prized only by a handful of fetishists and wild-eyed amateur scholars.