The Nobleman’s Medallion
CR 5 Haunt
Something glints in the middle of the pile; it’s a gold medallion bearing the mark of one of Tecal’s noble families, along with a red gem in the middle. As soon as any living thing comes close, a child made out of flame springs from the ruins of the wagon, and charges the intruder. The child explodes on impact for a substantial amount of damage (3d6, does half on reflex DC 15) Disturbing the medallion breaks the effect, but anyone who touches the medallion must make a DC 18 will save, or go into a catatonic state for 5 minutes as they experience the last few moments in this world of a Tecalese noble and their son.
On the night that Tecal fell, they were traveling on the road. A mob of slaves surrounded them, and the noble decided that killing himself and his child was better than the indignity of being murdered by righteously angry slaves. The burning child is the ghost of his son.
Cup of the Alchemist
CR 3 Magical item
An unassuming chalice with runes carved subtly into its surface, bears a considerable fraction of his power and intellect, bordering on true sentience. Players who drink from the cup must make an arcana check (DC 12) to receive the effects of a random beneficial potion. They must also make a will save (DC 15) or immediately fall under the cup’s influence and imitate this performance by Luciano Rosso, singing the song with as close an operatic voice as possible with magically conjured (minor illusion) musical accompaniment. The players are also allowed to ask a question, and the echo of the alchemist’s essence could deem whether or not to reply (at GM’s discretion). Usable once per day.